Samurai Shodown II came not too long after with added characters and more refined game play. Still, fronting the extra money for a different controller or an arcade stick will be a turn off for most so this game may not find the audience it deserves. The button layout works beautifully for this NeoGeo classic and the feel of the stick will truly replicate the arcade experience in full. This game was built to be played with an arcade stick and it's the only way to truly become a hardcore fighting game master. The moves can be incredibly tough to pull off, in fact, even the most basic "special" moves take a bit of skill to be able to master and that's when you have a decent physical controller. As a game that has remained untouched for the last two decades, the price tag is a bit of a shock, and that's where the bad stuff begins.These kinds of games are demanding and require a lot of patience and studying of sometimes extremely complex joystick and button combinations. With an array of varied characters and a style all to its own, Samurai Shodown II found an audience that still swears by the game to this day. The music was also based on traditional Japanese period films and fit nicely with the general feel of the game. The action was more in tune with Kurosawa samurai films in that strikes were swift and dramatic. Characters wielded weapons unlike other fighting games of the time. Animation and character detail was top notch and the game play was fast and violent. the game was very detailed and featured zoom ins and outs of the action depending on the position of the opponents during the fight. Samurai Shodown II is a direct translation, and as such, is a simple affair, pick a character and play through the handful of CPU characters, or you can play against a friend via Bluetooth.
And there's Cham Cham, the kid sister of the first game's Tam Tam (who, in this game, has been magically turned into a monkey). There's Neinhalt Seiger, a European strongman armed with an arm, it's an oversized, iron gauntlet shaped like a fist. There's Nicotine Caffeine, an eccentric old man who served as master to Haohmaru and Genjuro and taught them the art of fighting. There's Genjuro Kibagami, a samurai warrior who serves as a new rival to established protagonist Haohmaru. Four fresh fighters have arrived to face off against the original cast in this sequel. Big, bladed, vicious swords, claws and spears that made it stand out from the crowd of all those other bare-fisted, fireball-throwing fighters being cranked out by so many of the other companies of the age. A head-to-head versus fighting game that hails from '90s arcades, Samurai Shodown II is the sequel to the game that shifted the focus of the fighting genre by equipping all of its characters.